Minecraft Tutorial
Learning Objectives:
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Will not cover:
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Agenda
(4 hours)
Crafting Guide (external page - might contain ads)
Introduction and Overview
Game Design / Social Spaces
Iteration
Introduction and Overview
Game Design / Social Spaces
Iteration
Survive the First Night / Technical Setup
Tuesday June 23
1 - 2 pm
Marlin
Play Minecraft: Set up and play Minecraft in survival mode. This activity creates a shared experience and vocabulary, introduces basic resources and should be fun. Surviving is both a badge of honor and a fundamental task within the game.
Tuesday June 23
1 - 2 pm
Marlin
Play Minecraft: Set up and play Minecraft in survival mode. This activity creates a shared experience and vocabulary, introduces basic resources and should be fun. Surviving is both a badge of honor and a fundamental task within the game.
Build a Home / Server Etiquette
Tuesday June 23
2 - 3 pm
Marlin
Build: Connect with the fundamental mechanics and aesthetics of the game of Minecraft by building your own home or base. Do you want a farm? Where will you locate your mine? Will you choose to have a lab or a studio?
Tuesday June 23
2 - 3 pm
Marlin
Build: Connect with the fundamental mechanics and aesthetics of the game of Minecraft by building your own home or base. Do you want a farm? Where will you locate your mine? Will you choose to have a lab or a studio?
Art / Performance / Data
Make Art / Architecture
3D Print Sculpture
Tuesday June 23
3:30 - 4:30 pm
Marlin
Aesthetic & Data: Make sculpture and architecture in Minecraft. This session is focused on group processes, data and basic aesthetic use of the environment. We will build sculpture alone and in groups and extract the data for rendering.
Make Art / Architecture
3D Print Sculpture
Tuesday June 23
3:30 - 4:30 pm
Marlin
Aesthetic & Data: Make sculpture and architecture in Minecraft. This session is focused on group processes, data and basic aesthetic use of the environment. We will build sculpture alone and in groups and extract the data for rendering.
Storytelling / Role Playing
Spatial Game Design
Make a Game / Puzzle
Create a Parkour Course
Tuesday June 23
5 - 6 pm
Marlin
Game Design & Emergence: Make games in the virtual environment. This final session considers the embedded design potential within Minecraft and looks at the emergent properties through games.
Spatial Game Design
Make a Game / Puzzle
Create a Parkour Course
Tuesday June 23
5 - 6 pm
Marlin
Game Design & Emergence: Make games in the virtual environment. This final session considers the embedded design potential within Minecraft and looks at the emergent properties through games.
Group Build, Game Engagement, Community
Ender Dragon
(Open)
Ender Dragon
(Open)